Monday 19 September 2011

World of Ninjas ideas

Game Modes

*Deathmatch
==Up to 8 Players
==The person with most kills wins
==Respawning is unlimited

*Team Deathmatch
==The team with the most kills wins
==Respawning is unlimited

*Survivor
==Teams of 2
==Once a player dies, player can no longer respawn (works like Gears of War multiplayer)

*Last Ninja Standing
==Deathmatch style
==All player are equipped with 5 Respawn lives. Once all 5 lives are used, player can no longer respawn

*Duel
==Tournament mode
==Basically winners stays on. When 1 v 1 battles, after the match the game will return to lobby and winner will fight the next ninja pending.
==Winners stays on until he becomes the champion
==Only 1 respawn live




New game type

<>Slay Hayabusa
Max Player- 4
Team Work


Players must work together as a team or individual as a lone wolf to hunt and kill Ryu Hayabusa wandering in the map.
Ryu Hayabusa will be over powered.

If team works together to kill Ryu, they would get Team Assist points.
If one person kills Ryu alone, he/she would get all the point. And mind you Ryu Hayabusa is not easy to kill, his attack damage would be identical to the same damage bosses perform in Ultimate Ninja from NGSigma 2.

Players should not expect to find Ryu running around or walking around looking for members. He can just pop in and out from no where when you least expect him.



<>Massacre Match
Max Player- 8
Deathmatch


A full blow deathmatch however with a little twist. Ryu Hayabusa can jump in the match anytime and will kill players who are vulnerable in the arena.

So imagine you getting 5 winning kills, Ryu Hayabusa might just pop out of no where and kill you, breaking your killing streak.

Instead of players being aware of other ninjas, they would also have to fear Ryu Hayabusa lurking in the shadows somewhere in the map.





Feature Challenges

Basically the Feat. Challenges are mini challenges players must perform. Instead of just constantly playing the same multiplayer and over again, players will be given challenges to perform in multiplayer. It basically works like Splinter Cell Conviction- evading from last seen position 5 times, Mark and Execute 5 enemies at the same time.
Or even F.E.A.R 3 challenges- get 3 different melee kills, slide kill 2 enemies, kill a ghost soldier with Riot Gear.
Challenges once completed can also be redone to earn points. Basically to determine your ranking and leveling, they are worked as points. Not only when you kill ninjas online you get points, but performing and completing challenges will earn you extra points.

Challenges are NOT achievements/trophies. You have to perform them only in a match. So if you killed 5 ninjas with an arrow 2/5, and wanted to perform it 3 more times in another game. It will not work. You have to complete a challenge only in a round match or it will reset.

*Kill a ninja with a shuriken
*Kill a ninja with an arrow 5 times in a row (0/5)
*Kill 2 ninjas with a ninpo
*Assassin- Kill 2 ninjas in a row without dying (0/5)
*Massacre- Kill 4 ninjas in a row without dying (0/3)
*Kill a ninja with an izuna drop (0/10)
*Kill each of the ninjas in the opposing team once
*Kill a ninja without taking an damages (0/2)



Profile and Earnings

The profile earnings are rewards you get for doing something in the game, it basically makes your profile shine and make you a dangerous clan or ninja.

*Shuriken Tag: Display lists of ninja shurikens. Each enemies you kill, you collect their Shuriken Ninja Star to remind you of a fallen live of a ninja you took. Battlefield Bad Company and Crysis does this.
*Fallen Clans: Lists of clans (team matches) your team has won. All the teams you've defeated their name will be displayed.
*In your Ninja profile it should display the name of your clan you belong to.



Customizing

*Ninja Star- A shuriken with your name embedded (when you get killed, someone can claim your Ninja Star)

*Colour Kanji letter Symbol- choose the colour of your kanji symbol


*Customizing Kunoichi: Players should be able to create Kunoichi/ female ninjas. There are lots of gamer girls who play NG. Thanks to NGSigma 2 and the merger of Tecmo Koei. Dynasty Warriors fans, mainly the female types solely enjoyed playing Ninja Gaiden Sigma 2 in Acolyte and Warrior mode as well as Team Missions. For that we were able to get more female gamers into NG.
I mean we shouldn't be intimidated or frighten to kill a kunoichi just because they are female ninjas, neither shouldn't the kunoichis.



Perks

*Perk Slots: To balance the game, players can ONLY choose up to 2 perks! (no more than 2!). Giving players ablility to select more than 2 perks will ruin the fun online.




*Kamikaze explosion perk: Depending on how the combat is designed online, if there would be Obliterating Technique.
When a player slightly kills another ninja, player can use Obliterate Technique to completely finish them off. If the player does not use OT, the dying ninja will have a chance to commit Kamikaze. Basically the ninja would explode if you are close by him/her. Originally the explosion will not completely kill you but will take 20% damage. So think of it as having 100% health, you fought a ninja leaving you with 80%. If you are caught in the kamikaze blast, it would leave you with 60% health. So ninjas with 20% health who are caught in the blast will be killed.

Players cannot perform a Kamikaze explosion if they are Obliterated. I turned this to a perk because if every ninja are equipped with a kamikaze explosion, every killer would expect a dead ninja to explode. So if this is a perk, you would not know what sort of ninja might kamikaze on you after killing them.



*Stealth Attack Perk: We NG fans WILL definitely want the Stealth Attack in multiplayer.
This is due to majority of players who love 'camping' and not going into the battlefield to fight. Many gamers these days are doing this in many FPS multiplayer games. Instead of going to the field to fight, they stay behind and camp, sniping or waiting for enemies to approach.

Now for NG3 Multiplayer. Players who are shooting arrows from rooftops or higher grounds can be approached with stealth walking/running and be melee stabbed from behind.

Walking behind another ninja to melee stab them that ends up killing them will break the game therefore in order to balance the game, instead of the stab killing the victim, the stab basically takes like 50% damage off the player's 100% complete healthbar.

Using this perk basically mutes the players footstep when running or walking. They would get the opportunity to use it when they stalk a prey ninja wandering or target a ninja camping behind the battlefield.

Originally this move can be used by all ninjas but I wanted it to become a perk because we can have players online abusing this system if it was open to everybody. Even in battlefield, while you are dealing with another ninja, someone can just sneak up behind you and stab you. It would be like Anarchy Reigns all out brawling:/ So I believe if this Stealth Attack is a perk, everyone will not be able to abuse this.



*Smoke Bombs Perk: Using Smoke Bombs to blindd a ninja or groups of ninja. Using the smoke bomb will allow the player to jump on the ninja while blinded by the smoke or to basically escape and ambush.


*Flash bang bomb Perk: Using a flash bang to temporary blind the enemy. Using a flash bang will allow the ninja to counter attack or escape when dying.


*Incendiary Explosive: Ninjas can only equip maximum of 10 or 5 incendiary explosives.


*Weapon slot Perk: Player can increase the amount of ammo they can carry for Arrows or Shurikens.
For an example normally you are limited to a maximum of 10 Arrows. By using this perk, you can increase the maximum of arrows from 10 to 15 arrows. The same can be used with Shuriken stocks.


* Camouflage perk: Another perk options can be Camouflage. Ninjas are known to be camouflage or blending with the environments.
Now there will be 2 types of camouflag the player can use that will help balance the game

--Ground Camouflag perk= It is said that ninjas can hide underground the soil and pop out to surprise their enemies. If the player equips this perk, the player would be able to camouflag as the ground.
Player would have to stand on the ground idle for 5 seconds activate the camouflage or player can just press an Action button to turn on the Camouflage function. Then the ninja would automatically play an animation to disguise himself as the ground, as the ninja lays to the ground.
To balance this I'm thinking if this perk should only work on soil grounds, work on all types of surface (inlcuding rooftops and materials) or solid grounds (excluding rooftops and materials).

And yes if the player moves a inch, it will reveal their position and body. It would not give too much away however if another player pays attention to the transfiguration of a surface blending with another, the player can tell a ninja is in disguise.

--Shadow camouflage= Ninjas are known to use the shadows to their advantage, basically they are unseen in the shadow. If the player uses this perk and stands in a shadow under 5 seconds, the player will remain unseen to the naked eyes. Its like going invincible in Killzone 3 or Crysis 2. Even though the player moves while in the shadow, the player can still become unseen!



*Deception perk: I was watching Ninja in the Dragons Den the other day and they introduce this deception very good in the movie. I was thinking what if the art of deception can be used in NG3's multiplayer. No this isn't the art of pretending to be your enemy which I believe is so annoying and flawed in Killzone 3. I believe the art of creating a fake version of yourself and the enemy will thing that is you. Its like a hologram version just like in Duke Nukem Forever or Crysis 2. Basically when the ninja turns on the Deception perk, the fake version of yourself will lay on the ground pretending to be using a Ground camouflage. When a ninja falls for your trap, you can just attack from behind.



*Play Dead Perk: Players can only act dead if they are dealt with a critical hit. By not pressing any button, when the ninja falls to the ground, the ninja will act die (or play dead). This will give the player a chance to get up and sneak up behind another ninja or to escape. Or to make use of this function, the player can just press the Action Button to turn on the Play Dead perk.



*Mark of Death Perk: Ninjas always mark their target and can track them down if they failed at assassinating the target first time. If the player equips this perk, the player would be able to track down the target if the ninja fails at killing that target. In addition, the team mates of the ninja can also see that target and kill them. If a ninja is marked as a target, others will be able to see through the ninja's disguise or camouflage


*Seeing eye perk: Ninjas are always aware of their surroundings and are always prepare to face whatever the enemy or target is about to pull off. If the player equips this perk, the player would be able to see the selected perks other ninjas have equipped. This allows the ninja to be aware if a ninja has the Kamikaze Explosion perk on or Camouflag perk on. In addition to this, the ninja will also be able to see through ninja camouflage and ninjas hiding/camouflaging in the shadow.


*Chainmail perk: Ninjas wear chainmail as a bulletproof to prevent internal damages to their body or reduce damages when fighintg. If the player equips this Chainmail perk, it will reduce the damage taken by shuriken, arrows (incendiary explosions?). This perk can also reduce the damage when player are caught in a Kamikaze explosion. And also reduces damage taken by Stealth attack from behind.




Balancing Perks


In order to show that the perks are balance and work together and against each other. Here is the list of what works against another perk in terms of cancellation. I have grouped them by Plus and Minus sign. Plus sign means the advantage a perk as over other perks. Minus sign means this disadvantage of the perks towards other perks.

Kamikaze perk-
-Chainmail perk- Reduces kamikaze explosion damage by ninja wearing chainmail perk
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Stealth perk-
+Ground camouflag- reveals ninja hiding underground
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Smoke Perk-
+Play Dead- reveals ninja playing dead. When used, playing dead ninja would slightly move.
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Flash bang perk-
+Shadow camouflage- Slightly reveals shadow camouflage perk
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Incendiary perk-
+Ground camouflag- Hurts ninjas camouflaging in underground
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Weapon slot perk-
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Ground camou perk- 
+Stealth Attack- Can hear ninjas footstep who are using stealth attack
+Smoke perk- Can see through smoke bombs
+Flash bang perk- Unaffected by flash bangs
-Mark of death- Ninjas with mark of death who targeted you can see through your underground hiding
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Shadow camou perk-
-Flashbang perk- Flash bang will temporary reveal ninja hiding in the shadow
-Mark of death- Ninjas with mark of death who targeted you can see through your shadow hiding
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Deception perk-
-Mark of death- Ninjas with mark of death who targeted you can see through your deception
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Play dead perk-
-Smoke perk- will make ninjas playing dead slightly twitch and move
-Mark of death- Ninjas with mark of death who targeted you can see through your playing dead
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Mark of death perk-
+Shadow camouflage- will reveal target ninja who goes into hiding in the shadow
+Ground camouflage-will reveal target ninja who goes into hiding underground
+Playing Dead-will reveal target ninja who plays dead
+Deception perk-will reveal target ninja's deception
-Seeing eye perk- Ninjas with seeing eye perk can see this perk

Seeing eye perk-
+Reveals all perks equipped by a ninja
+Playing Dead- reveals ninjas playing dead
+Deception perk- reveals ninjas deception

Chaimmail perk-
+Projectile weapons- Reduces damage taken by shurikens and arrows
+Incendiary perk- reduces damage taken by incendiary explosions
+Stealth attack- reduces damage taken by Stealth Attacks 30%
+Kamikaze perk- reduces damage taken by kamikaze blast 10%
-Seeing eye perk- Ninjas with seeing eye perk can see this perk



Ranking Progression

The Ranking Progression should be judged by:

*killing a lvl 30 ninja in a game: while you are way below his level like lvl13
*Killing the highest top kill in a match: Like checking the Scoreboard and you have the highest points or kills
*Every kill you get in an online game
*Being a team player: like 'assisting' your team mate take down another ninja
*performing feats and challenging in a a match- so instead of just spamming izuna drop, getting 4 kills without dying will increase your points.

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